Create Billboard
Create a new mesh composed of multiple planes from given meshes.
Parameters
Parameter | Type | Description |
---|---|---|
mapsResolution | MapDimensions | Generated textures size. |
resolution | Int32 | Output maps resolution |
xPositive (X+) | Boolean | |
xNegative (X-) | Boolean | |
yPositive (Y+) | Boolean | |
yNegative (Y-) | Boolean | |
zPositive (Z+) | Boolean | |
zNegative (Z-) | Boolean |
Additional Information
In 3D graphics, objects that are far from the center of the experience don't require high fidelity in rendering. To lighten performance requests, you can heavily optimize these objects. One solution is to transform 3D objects into billboards. A billboard is made of two intersecting planes.
This feature generates, from a 3D model, a mesh with a fully textured billboard. The new mesh is composed of multiple planes from the specified meshes.