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    Icon Create Billboard

    Toolbox Rule Engine
    Create a new mesh composed of multiple planes from given meshes.

    Parameters

    Parameter Type Description
    mapsResolution MapDimensions Generated textures size.
    resolution Int32 Output maps resolution
    xPositive (X+) Boolean
    xNegative (X-) Boolean
    yPositive (Y+) Boolean
    yNegative (Y-) Boolean
    zPositive (Z+) Boolean
    zNegative (Z-) Boolean

    Additional Information

    In 3D graphics, objects that are far from the center of the experience don't require high fidelity in rendering. To lighten performance requests, you can heavily optimize these objects. One solution is to transform 3D objects into billboards. A billboard is made of two intersecting planes.

    Image

    This feature generates, from a 3D model, a mesh with a fully textured billboard. The new mesh is composed of multiple planes from the specified meshes.

    Image

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