Version: 2017.4
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public static var insideUnitSphere: Vector3;
public static Vector3 insideUnitSphere;


Returns a random point inside a sphere with radius 1 (Read Only).

    // Sets the position to be somewhere inside a sphere
    // with radius 5 and the center at zero.

transform.position = Random.insideUnitSphere * 5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.position = Random.insideUnitSphere * 5; } }