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NetworkServer.Listen

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public static method Listen(ipAddress: string, serverPort: int): bool;
public static bool Listen(string ipAddress, int serverPort);
public static method Listen(serverPort: int): bool;
public static bool Listen(int serverPort);

Parameters

ipAddressThe IP address to bind to (optional).
serverPortListen port number.

Returns

bool True if listen succeeded.

Description

Start the server on the given port number. Note that if a match has been created, this will listen using the Relay server instead of a local socket.

#pragma strict
public class Manager extends MonoBehaviour {
    var isAtStartup: boolean = true;
    function Update() {
        if (Input.GetKeyDown(KeyCode.S) && isAtStartup) {
            NetworkServer.Listen(4444);
            NetworkServer.RegisterHandler(MsgType.Ready, OnPlayerReadyMessage);
            isAtStartup = false;
        }
    }
    public function OnPlayerReadyMessage(netMsg: NetworkMessage) {
        // TODO: create player and call PlayerIsReady()
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class Manager : MonoBehaviour { bool isAtStartup = true;

void Update() { if (Input.GetKeyDown(KeyCode.S) && isAtStartup) { NetworkServer.Listen(4444); NetworkServer.RegisterHandler(MsgType.Ready, OnPlayerReadyMessage);

isAtStartup = false; } }

public void OnPlayerReadyMessage(NetworkMessage netMsg) { // TODO: create player and call PlayerIsReady() } }