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Mathf.Epsilon

public static var Epsilon: float;

Description

A tiny floating point value (Read Only).

The smallest value that a float can have different from zero.

With the following rules:

- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon


A value Between any number and Epsilon will result in an arbitrary number due to truncating errors.

See Also: Mathf.Approximately.

#pragma strict
public class Example extends MonoBehaviour {
	// to create a function to compare them.
	function isEqual(a: float, b: float) {
		if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) {
			return true;
		}
		else {
			return false;
		}
	}
}