Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.Toolbar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method Toolbar(selected: int, texts: string[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, string[] texts, params GUILayoutOption[] options);
public static method Toolbar(selected: int, images: Texture[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, Texture[] images, params GUILayoutOption[] options);
public static method Toolbar(selected: int, contents: GUIContent[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, GUIContent[] contents, params GUILayoutOption[] options);
public static method Toolbar(selected: int, texts: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, string[] texts, GUIStyle style, params GUILayoutOption[] options);
public static method Toolbar(selected: int, images: Texture[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, Texture[] images, GUIStyle style, params GUILayoutOption[] options);
public static method Toolbar(selected: int, contents: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, params GUILayoutOption[] options);
public static method Toolbar(selected: int, texts: string[], style: GUIStyle, buttonSize: GUI.ToolbarButtonSize, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, string[] texts, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);
public static method Toolbar(selected: int, images: Texture[], style: GUIStyle, buttonSize: GUI.ToolbarButtonSize, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, Texture[] images, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);
public static method Toolbar(selected: int, contents: GUIContent[], style: GUIStyle, buttonSize: GUI.ToolbarButtonSize, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);

Parameters

selectedThe index of the selected button.
textsAn array of strings to show on the buttons.
imagesAn array of textures on the buttons.
contentsAn array of text, image and tooltips for the button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
buttonSizeDetermines how toolbar button size is calculated.

Returns

int The index of the selected button.

Description

Make a toolbar.


Toolbar in the Game View.

    var toolbarInt : int = 0;
    var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }