Unity’s C# stateless physics library.
Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you’re building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.
Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.
These package versions are compatible with Unity version 2019.3:
Documentation location: | Versions supported: |
---|---|
com.unity.physics@0.2 | 0.2.5-preview.1 0.2.5-preview 0.2.4-preview 0.2.3-preview 0.2.2-preview 0.2.0-preview |
com.unity.physics@0.1 | 0.1.0-preview |
com.unity.physics@0.0 | 0.0.2-preview.1 0.0.1-preview.1 |