public int videoRotationAngle ;


Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

// Starts a camera and assigns the texture to the current renderer.
// Updates polygon's orientation according to camera's given angle.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); }

void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); } }