struct in UnityEngine.XR.WSA.WebCamSwitch to Manual
When calling PhotoCapture.StartPhotoModeAsync, you must pass in a CameraParameters object that contains the various settings that the web camera will use.
|cameraResolutionHeight||A valid height resolution for use with the web camera.|
|cameraResolutionWidth||A valid width resolution for use with the web camera.|
|frameRate||The framerate at which to capture video. This is only for use with VideoCapture.|
|hologramOpacity||The opacity of captured holograms.|
|pixelFormat||The pixel format used to capture and record your image data.|