class in UnityEngine.Timeline
/
Inherits from:Playables.PlayableAsset
Implements interfaces:IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset
Switch to ManualA PlayableAsset that represents a timeline.
| duration | The length in seconds of the timeline. |
| durationMode | How the duration of a timeline is calculated. |
| fixedDuration | The length of the timeline when the durationMode is set to fixed length. |
| outputTrackCount | Returns the the number of output tracks in the Timeline. |
| rootTrackCount | Returns the number of tracks at the root level of the timeline. |
| CreateTrack | Allows you to create a track and add it to the Timeline. |
| DeleteClip | Delete a clip from this timeline. |
| DeleteTrack | Deletes a track from a timeline, including all clips and subtracks. |
| GetOutputTrack | Retrives the output track from the given index. |
| GetOutputTracks | Gets a list of all output tracks in the Timeline. |
| GetRootTrack | Retrieves at root track at the specified index. |
| GetRootTracks | Get an enumerable list of all root tracks. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| duration | The playback duration in seconds of the instantiated Playable. |
| outputs | A description of the outputs of the instantiated Playable. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |