MovementType

enumeration

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Description

A setting for which behavior to use when content moves beyond the confines of its container.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect; public Scrollbar newScrollBar;

//Called when a button is pressed public void Example(int option) { if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } else if (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } else if (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; } } }

Variables

UnrestrictedUnrestricted movement. The content can move forever.
ElasticElastic movement. The content is allowed to temporarily move beyond the container, but is pulled back elastically.
ClampedClamped movement. The content can not be moved beyond its container.