struct in UnityEngineSwitch to Manual
Color or depth buffer part of a RenderTexture.
A single RenderTexture object represents both color and depth buffers,
but many complex rendering algorithms require using the same depth buffer
with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.
See Also: RenderTexture.colorBuffer, RenderTexture.depthBuffer, Graphics.activeColorBuffer, Graphics.activeDepthBuffer, Graphics.SetRenderTarget.
|GetNativeRenderBufferPtr||Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API. Currently such API exists only on iOS.|