Version: 2023.1
언어: 한국어

AttachmentIndexArray

struct in UnityEngine.Rendering

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설명

Struct encapsulating a fixed list of attachment indices used when declaring native render passes.

This fixed size struct allows for non-GC declaration of the required indices. Indices point into the attachment list as pass to CommandBuffer.BeginRenderPass

See Also: CommandBuffer.BeginRenderPass.

정적 변수

EmtpyUtility to declare an empty index array.
MaxAttachmentsMaximum number of indices this struct can hold. This is directly tied to the maximum number of attachments in a native render pass (8).

생성자

AttachmentIndexArrayCreate and initialize a new AttachmentIndexArray.