Version: 2023.1
언어: 한국어

ApplyRulesIfNotGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

다음으로부터 상속:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

매뉴얼로 전환

설명

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.

The following example builds only variants including the FeatureA keyword if you build for non-OpenGL graphics APIs.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

생성자

ApplyRulesIfNotGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

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