A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.
See Also:Canvas.
| absoluteDepth | Depth of the renderer relative to the root canvas. | 
| clippingSoftness | The clipping softness to apply to the renderer. | 
| cull | Indicates whether geometry emitted by this renderer is ignored. | 
| cullTransparentMesh | Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh. | 
| hasMoved | True if any change has occured that would invalidate the positions of generated geometry. | 
| hasPopInstruction | Enable 'render stack' pop draw call. | 
| hasRectClipping | True if rect clipping has been enabled on this renderer. See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping. | 
| materialCount | The number of materials usable by this renderer. | 
| popMaterialCount | The number of materials usable by this renderer. Used internally for masking. | 
| relativeDepth | Depth of the renderer realative to the parent canvas. | 
| Clear | Remove all cached vertices. | 
| DisableRectClipping | Disables rectangle clipping for this CanvasRenderer. | 
| EnableRectClipping | Enables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered). | 
| GetAlpha | Get the current alpha of the renderer. | 
| GetColor | Get the current color of the renderer. | 
| GetInheritedAlpha | Get the final inherited alpha calculated by including all the parent alphas from included parent CanvasGroups. | 
| GetMaterial | Gets the current Material assigned to the CanvasRenderer. | 
| GetPopMaterial | Gets the current Material assigned to the CanvasRenderer. Used internally for masking. | 
| SetAlpha | Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha. | 
| SetAlphaTexture | The Alpha Texture that will be passed to the Shader under the _AlphaTex property. | 
| SetColor | Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color. | 
| SetMaterial | Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'. See Also: CanvasRenderer.materialCount, CanvasRenderer.SetTexture. | 
| SetMesh | Sets the Mesh used by this renderer. Note the Mesh must be read/write enabled. | 
| SetPopMaterial | Set the material for the canvas renderer. Used internally for masking. | 
| SetTexture | Sets the texture used by this renderer's material. | 
| AddUIVertexStream | Take the Vertex stream and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents). | 
| CreateUIVertexStream | Convert a set of vertex components into a stream of UIVertex. | 
| SplitUIVertexStreams | Given a list of UIVertex, split the stream into it's component types. | 
| onRequestRebuild | (Editor Only) Event that gets fired whenever the data in the CanvasRenderer gets invalidated and needs to be rebuilt. | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Checks the GameObject's tag against the defined tag. | 
| GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. | 
| GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. | 
| GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. | 
| GetComponents | Gets references to all components of type T on the same GameObject as the component specified. | 
| GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. | 
| GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| TryGetComponent | Gets the component of the specified type, if it exists. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |