Version: 2023.1
언어: 한국어

SelectIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

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다음으로부터 상속:ShaderKeywordFilter.FilterAttribute

매뉴얼로 전환

설명

Include only the specified shader keywords in the build if the data field doesn't match the condition.

If the data field under SelectIf doesn't match the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;

See Also: FilterAttribute.

생성자

SelectIfNotAttributeInclude only the specified shader keywords in the build if the data field doesn't match the condition.

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