class in UnityEditor.Experimental.GraphView
VisualElement that draws the edge lines and detects if mouse is on top of edge.
k_MinEdgeWidth | Min edge width. |
capRadius | Radius of the edge's end caps. |
controlPoints | Edge's control points. |
drawFromCap | Whether or not to draw the From Cap. |
drawToCap | Whether or not to draw the To Cap. |
edgeWidth | Edge's visible width. |
from | Edge's From postion. |
fromCapColor | The color of the cap color at the "from" end of the edge. |
inputColor | Color on the edge's input. |
inputOrientation | Edge input port orientation (vertical/horizontal). |
interceptWidth | Width that will be used for mouse hit detection. |
outputColor | Color on the edge's output. |
outputOrientation | Edge output port orientation (vertical/horizontal). |
to | Edge's To postion. |
toCapColor | The color of the cap color at the "to" end of the edge. |
EdgeControl | EdgeControl's constructor. |
ContainsPoint | Check if point is on top of edge. |
Overlaps | Check if edge overlaps rectangle. |
UpdateLayout | Update the edge layout. |
ComputeControlPoints | Compute the edge's control points. |
PointsChanged | Check if the edge points have changed. |
UpdateRenderPoints | Update the edge's render points. |