The intended targets for GraphicsBuffer.
Provide the intended targets (target) when creating a GraphicsBuffer. For example, pass
GraphicsBuffer.Target.Index for a buffer to be usable as a geometry index buffer.
Different platforms and devices might or might not support different targets. Any target values different from Vertex, Index or Constant require the compute shader support (see SystemInfo.supportsComputeShaders).
You can combine values in this enum. For example, GraphicsBuffer.Target.Index | GraphicsBuffer.Target.Raw
creates a buffer that can be used both as an index buffer in a Graphics.DrawProcedural call, and as a raw byte address buffer in a compute shader.
DirectX 11 does not allow Index or Vertex buffers to also be Structured. For compute shader mesh data access with DirectX 11 compatibility, use Raw.
See Also: GraphicsBuffer class, GraphicsBuffer constructor, Mesh.vertexBufferTarget, Mesh.indexBufferTarget.
Vertex | GraphicsBuffer can be used as a vertex buffer. |
Index | GraphicsBuffer can be used as an index buffer. |
CopySource | GraphicsBuffer can be used as a source for CopyBuffer. |
CopyDestination | GraphicsBuffer can be used as a destination for CopyBuffer. |
Structured | GraphicsBuffer can be used as a structured buffer. |
Raw | GraphicsBuffer can be used as a raw byte-address buffer. |
Append | GraphicsBuffer can be used as an append-consume buffer. |
Counter | GraphicsBuffer with an internal counter. |
IndirectArguments | GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches. |
Constant | GraphicsBuffer can be used as a constant buffer (uniform buffer). |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.