Version: 2023.1
언어: 한국어

GameObject

class in UnityEngine

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다음으로부터 상속:Object

매뉴얼로 전환

설명

Base class for all entities in Unity Scenes.

Note: Many variables in the GameObject class have been removed. To access GameObject.renderer in csharp, for example, use GetComponent<Renderer>() instead.

See Also: Component.

변수

activeInHierarchyDefines whether the GameObject is active in the Scene.
activeSelfThe local active state of this GameObject. (Read Only)
isStaticGets and sets the GameObject's StaticEditorFlags.
layerThe layer the GameObject is in.
sceneScene that the GameObject is part of.
sceneCullingMaskScene culling mask Unity uses to determine which scene to render the GameObject in.
tagThe tag of this GameObject.
transformThe Transform attached to this GameObject.

생성자

GameObjectCreates a new GameObject, named name.

Public 함수

AddComponentAdds a component class of type componentType to the GameObject. C# Users can use a generic version.
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this GameObject or any of its children.
CompareTagIs this GameObject tagged with tag ?
GetComponentGets a reference to a component of type T on the specified GameObject.
GetComponentInChildrenGets a reference to a component of type T on the specified GameObject, or any child of the GameObject.
GetComponentInParentGets a reference to a component of type T on the specified GameObject, or any parent of the GameObject.
GetComponentsGets references to all components of type T on the specified GameObject.
GetComponentsInChildrenGets references to all components of type T on the specified GameObject, and any child of the GameObject.
GetComponentsInParentGets references to all components of type T on the specified GameObject, and any parent of the GameObject.
SendMessageCalls the method named methodName on every MonoBehaviour in this GameObject.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this GameObject and on every ancestor of the behaviour.
SetActiveActivates/Deactivates the GameObject, depending on the given true or false value.
TryGetComponentGets the component of the specified type, if it exists.

정적 함수

CreatePrimitiveCreates a GameObject with a primitive mesh renderer and appropriate collider.
FindFinds a GameObject by name and returns it.
FindGameObjectsWithTagReturns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTagReturns one active GameObject tagged tag. Returns null if no GameObject was found.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.