Building options. Multiple options can be combined together.
See Also: BuildPipeline.BuildPlayer.
| None | Perform the specified build without any special settings or extra tasks. | 
| Development | Build a development version of the player. | 
| AutoRunPlayer | Run the built player. | 
| ShowBuiltPlayer | Show the built player. | 
| BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed Scenes loadable with the UnityWebRequest class. | 
| AcceptExternalModificationsToPlayer | Used when building Xcode (iOS) or Eclipse (Android) projects. | 
| CleanBuildCache | Clear all cached build results, resulting in a full rebuild of all scripts and all player data. | 
| ConnectWithProfiler | Start the player with a connection to the profiler in the editor. | 
| AllowDebugging | Allow script debuggers to attach to the Player remotely. You can debug your scripts only if you use BuildOptions.Development. | 
| SymlinkSources | Symlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package. | 
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. | 
| ConnectToHost | Sets the Player to connect to the Editor. | 
| CustomConnectionID | Determines if the player should be using the custom connection ID. | 
| BuildScriptsOnly | Only build the scripts in a Project. | 
| PatchPackage | Patch a Development app package rather than completely rebuilding it.Supported platforms: Android. | 
| ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. | 
| CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. | 
| CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. | 
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. | 
| IncludeTestAssemblies | Build will include Assemblies for testing. | 
| NoUniqueIdentifier | Will force the buildGUID to all zeros. | 
| WaitForPlayerConnection | Sets the Player to wait for player connection on player start. | 
| EnableCodeCoverage | Enables code coverage. You can use this as a complimentary way of enabling code coverage on platforms that do not support command line arguments. | 
| EnableDeepProfilingSupport | Enables Deep Profiling support in the player. | 
| DetailedBuildReport | Generates more information in the BuildReport. |