Representation of 3D vectors and points using integers.
This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.
back | Shorthand for writing Vector3Int(0, 0, -1). |
down | Shorthand for writing Vector3Int(0, -1, 0). |
forward | Shorthand for writing Vector3Int(0, 0, 1). |
left | Shorthand for writing Vector3Int(-1, 0, 0). |
one | Shorthand for writing Vector3Int(1, 1, 1). |
right | Shorthand for writing Vector3Int(1, 0, 0). |
up | Shorthand for writing Vector3Int(0, 1, 0). |
zero | Shorthand for writing Vector3Int(0, 0, 0). |
magnitude | Returns the length of this vector (Read Only). |
sqrMagnitude | Returns the squared length of this vector (Read Only). |
this[int] | Access the x, y or z component using [0], [1] or [2] respectively. |
x | X component of the vector. |
y | Y component of the vector. |
z | Z component of the vector. |
Clamp | Clamps the Vector3Int to the bounds given by min and max. |
Equals | Returns true if the objects are equal. |
GetHashCode | Gets the hash code for the Vector3Int. |
Set | Set x, y and z components of an existing Vector3Int. |
ToString | Returns a formatted string for this vector. |
CeilToInt | Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. |
Distance | Returns the distance between a and b. |
FloorToInt | Converts a Vector3 to a Vector3Int by doing a Floor to each value. |
Max | Returns a vector that is made from the largest components of two vectors. |
Min | Returns a vector that is made from the smallest components of two vectors. |
RoundToInt | Converts a Vector3 to a Vector3Int by doing a Round to each value. |
Scale | Multiplies two vectors component-wise. |
operator - | Subtracts one vector from another. |
operator != | Returns true if vectors different. |
operator * | Multiplies a vector by a number. |
operator / | Divides a vector by a number. |
operator + | Adds two vectors. |
operator == | Returns true if the vectors are equal. |
Unknown operator | Converts a Vector3Int to a Vector2Int. |
Vector3 | Converts a Vector3Int to a Vector3. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.