Version: 2020.3

GraphicsSettings

class in UnityEngine.Rendering

매뉴얼로 전환

설명

Script interface for Graphics Settings.

정적 변수

allConfiguredRenderPipelinesAll RenderPipelineAssets that are configured
currentRenderPipelineThe current active RenderPipelineAsset taking into consideration the default and any active override.
defaultRenderingLayerMaskStores the default value for the RenderingLayerMask property of newly created Renderers.
defaultRenderPipelineThe default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured.
disableBuiltinCustomRenderTextureUpdateDisables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
lightsUseColorTemperatureWhether to use a Light's color temperature when calculating the final color of that Light."
lightsUseLinearIntensityIf this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
logWhenShaderIsCompiledIf this is true, a log entry is made each time a shader is compiled at application runtime.
realtimeDirectRectangularAreaLightsIs the current render pipeline capable of rendering direct lighting for rectangular area Lights?
renderPipelineAssetThe RenderPipelineAsset that describes how the Scene should be rendered.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
transparencySortModeTransparent object sorting mode.
useScriptableRenderPipelineBatchingEnable/Disable SRP batcher (experimental) at runtime.
videoShadersIncludeModeIf and when to include video shaders in the build.

정적 함수

GetCustomShaderGet custom shader used instead of a built-in shader.
GetGraphicsSettingsProvides a reference to the GraphicSettings object.
GetShaderModeGet built-in shader mode.
HasShaderDefineReturns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
SetCustomShaderSet custom shader to use instead of a built-in shader.
SetShaderModeSet built-in shader mode.