Style sheets are applied to visual elements in order to control the layout and visual appearance of the user interface.
The StyleSheet class holds the imported data of USS files in your project.
Once loaded, a style sheet can be attached to a VisualElement object to affect the element itself and its descendants.
using UnityEngine.UIElements; using UnityEditor;
public class MyEditorWindow : EditorWindow { void OnEnable() { rootVisualElement.styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/styles.uss")); } }
contentHash | A hash value computed from the stylesheet content. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
Reset | Reset to default values. |