A container for video data.
A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. VideoClips are referenced by VideoPlayers to play videos.
|Number of audio tracks in the clip.
|The length of the VideoClip in frames. (Read Only).
|The frame rate of the clip in frames/second. (Read Only).
|The height of the images in the video clip in pixels. (Read Only).
|The length of the video clip in seconds. (Read Only).
|The video clip path in the project's assets. (Read Only).
|Denominator of the pixel aspect ratio (num:den). (Read Only).
|Numerator of the pixel aspect ratio (num:den). (Read Only).
|Whether the imported clip contains sRGB color data (Read Only).
|The width of the images in the video clip in pixels. (Read Only).
|The number of channels in the audio track. E.g. 2 for a stereo track.
|Get the audio track language. Can be unknown.
|Get the audio track sampling rate in Hertz.
|Should the object be hidden, saved with the Scene or modifiable by the user?
|The name of the object.
|Returns the instance id of the object.
|Returns the name of the object.
|Removes a GameObject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Do not destroy the target Object when loading a new Scene.
|Returns the first active loaded object of Type type.
|Gets a list of all loaded objects of Type type.
|Clones the object original and returns the clone.