Methods and properties for script compilation pipeline.
| codeOptimization | Current code optimization mode. | 
| AssemblyDefinitionReferenceGUIDToGUID | Converts an assembly definition file GUID reference to a GUID string. | 
| GetAssemblies | Get all script assemblies compiled by Unity filtered by AssembliesType. | 
| GetAssemblyDefinitionFilePathFromAssemblyName | Returns the assembly definition file path from an assembly name. Returns null if there is no assembly definition file for the given assembly name. | 
| GetAssemblyDefinitionFilePathFromAssemblyReference | Returns the assembly definition file path for an Assembly Definition File GUID or assembly name reference. Returns null if there is no assembly definition file for the given assembly reference. | 
| GetAssemblyDefinitionFilePathFromScriptPath | Returns the assembly definition file path for a source (script) path. Returns null if there is no assembly definition file for the given script path. | 
| GetAssemblyDefinitionPlatforms | Returns all the platforms supported by assembly definition files.See Also: AssemblyDefinitionPlatform. | 
| GetAssemblyDefinitionReferenceType | Utility method to determine whether an Assembly Definition File reference is a GUID reference or an assembly name reference. | 
| GetAssemblyNameFromScriptPath | Returns the assembly name for a source (script) path. Returns null if there is no assembly name for the given script path. | 
| GetAssemblyRootNamespaceFromScriptPath | Gets the root namespace associated with the given script path. | 
| GetDefinesFromAssemblyName | Lists all the #define directives used to compile the specified assembly. | 
| GetPrecompiledAssemblyNames | Get all precompiled assembly names. | 
| GetPrecompiledAssemblyPathFromAssemblyName | Returns the Assembly file path from an assembly name. Returns null if there is no Precompiled Assembly name match. | 
| GetPrecompiledAssemblyPaths | Returns the paths to the precompiled assemblies which are included when building editor assemblies and match any of the given PrecompiledAssemblySources. | 
| GetResponseFileDefinesFromAssemblyName | Lists all the #define directives used to compile the specified assembly, that is from a Response File. | 
| GetSystemAssemblyDirectories | Use this to get a list of directories containing system references for the specific ApiCompatibilityLevel. | 
| GUIDToAssemblyDefinitionReferenceGUID | Converts the given GUID to an assembly definition file GUID reference. | 
| IsDefineConstraintsCompatible | Allows you to test whether the specified #define constraints are satisfied by the specified list of #define directives. | 
| ParseResponseFile | Retrieves the ResponseFileData describing the content of the response file. | 
| RequestScriptCompilation | Use this function to make the Unity Editor recompile every Script in your Project asynchronously. When the compilation finishes, the Unity Editor then loads the compiled assemblies. | 
| assemblyCompilationFinished | An event that is invoked on the main thread when compilation of an assembly finishes. | 
| assemblyCompilationStarted | An event that is invoked on the main thread when the assembly build starts. | 
| codeOptimizationChanged | This event triggers whenever the codeOptimization property changes between Debug and Release modes. | 
| compilationFinished | An event that is invoked on the main thread when the compilation of assemblies finishes. | 
| compilationStarted | An event that is invoked on the main thread when the compilation of assemblies starts. |