Utility methods related to stages.
GetCurrentStage | The current Stage can either be the MainStage or any other opened Stage, visualized in the Scene view as the last breadcrumb in the breadcrumb bar. |
GetCurrentStageHandle | Get the current stage being edited. |
GetMainStage | Get the MainStage object. This object is always available. |
GetMainStageHandle | Get the main stage which contains all the currently open regular Scenes. |
GetStage | Get the Stage object that contains the input GameObject or Scene. |
GetStageHandle | Get the stage in which the given GameObject exists. |
GoBackToPreviousStage | Navigate the Editor to the previous stage. |
GoToMainStage | Navigate the Editor to the main stage. |
GoToStage | Navigates the Editor to the specified stage. |
IsGameObjectRenderedByCamera | Is the given GameObject rendered by the given Camera? |
IsGameObjectRenderedByCameraAndPartOfEditableScene | Specifies whether the given Camera currently renders the given GameObject and the GameObject is also part of an editable scene. |
PlaceGameObjectInCurrentStage | Place the given GameObject in the current stage being edited. |
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