Version: 2020.3
언어: 한국어

AnimationScriptPlayable

struct in UnityEngine.Animations


인터페이스 구현:IAnimationJobPlayable, IPlayable

매뉴얼로 전환

설명

A Playable that can run a custom, multi-threaded animation job.

This playable allows to create a custom C# job that will give read and write access to the AnimationStream during the animation process pass in the PlayableGraph. The C# job must implement the interface IAnimationJob.

NOTE: You can use PlayableExtensions methods with AnimationScriptPlayable objects.

See Also: IAnimationJob, and AnimationScriptPlayable.Create.

Public 함수

GetJobDataGets the job data contained in the playable.
GetProcessInputsReturns whether the playable inputs will be processed or not.
SetJobDataSets a new job data in the playable.
SetProcessInputsSets the new value for processing the inputs or not.

정적 함수

CreateCreates an AnimationScriptPlayable in the PlayableGraph.