Version: 2020.3
언어: 한국어

VisualEffectAsset

class in UnityEngine.VFX

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다음으로부터 상속:VFX.VisualEffectObject

매뉴얼로 전환

설명

This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.

See Also: VisualEffect.

정적 변수

PlayEventIDThe default name ID of the play event.
PlayEventNameThe default name of the play event.
StopEventIDThe default name ID of the stop event.
StopEventNameThe default name of the stop event.

생성자

VisualEffectAssetThe visual effect Asset constructor.

Public 함수

GetEventsGets the name of every Event connected to a system.
GetExposedPropertiesGets the name and type of every exposed property.
GetTextureDimensionGets the TextureDimension of a named exposed Texture.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.