class in UnityEditor


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AssetImportor for importing SpeedTree model assets.

Variables Estáticas

windQualityNamesGets an array of name strings for wind quality value.


alphaTestRefGets and sets a default alpha test reference values.
animateCrossFadingIndicates if the cross-fade LOD transition, applied to the last mesh LOD and the billboard, should be animated.
bestWindQualityReturns the best-possible wind quality on this asset (configured in SpeedTree modeler).
billboardTransitionCrossFadeWidthProportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree.
castShadowsGets and sets an array of booleans to enable shadow casting for each LOD.
defaultBillboardShaderReturns the default SpeedTree billboard shader for the active render pipeline, or null if the asset is a SpeedTree v8 asset.
defaultShaderReturns the default SpeedTree shader for the active render pipeline (either v7 or v8 according to the asset version).
enableBumpGets and sets an array of booleans to enable normal mapping for each LOD.
enableHueGets and sets an array of booleans to enable Hue variation effect for each LOD.
enableSmoothLODTransitionEnables smooth LOD transitions.
enableSubsurfaceGets and sets an array of booleans to enable Subsurface effect for each LOD (affects only SpeedTree v8 assets).
fadeOutWidthProportion of the billboard LOD region width which is used for fading out the billboard.
hasBillboardTells if there is a billboard LOD.
hasImportedTells if the SPM file has been previously imported.
hueVariationGets and sets a default Hue variation color and amount (in alpha).
isV8Returns true if the asset is a SpeedTree v8 asset.
LODHeightsGets and sets an array of floats of each LOD's screen height value.
mainColorGets and sets a default main color.
materialFolderPathReturns the folder path where generated materials will be placed in.
materialLocationMaterial import location options.
receiveShadowsGets and sets an array of booleans to enable shadow receiving for each LOD.
scaleFactorHow much to scale the tree model compared to what is in the .spm file.
useLightProbesGets and sets an array of booleans to enable Light Probe lighting for each LOD.
windQualitiesGets and sets an array of integers of the wind qualities on each LOD. Values will be clampped by bestWindQuality internally.


SpeedTreeImporterConstruct a new SpeedTreeImporter object.

Funciones Públicas

GenerateMaterialsGenerates all necessary materials under materialFolderPath. If Version Control is enabled please first check out the folder.
SearchAndRemapMaterialsSearch the project for matching materials and use them instead of the internal materials.

Miembros heredados


assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.


bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.