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Topología de caras Mesh.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

See Also: Mesh.SetIndices function.


TrianglesMesh está compuesto de triángulos.
QuadsMesh está hecho de quads.
LinesMesh generado desde líneas.
LineStripEl mesh es una tira de línea.
PointsMesh generado desde puntos.