Defines a series of commands and settings that describes how Unity renders a frame.
| disposed | Returns true when the RenderPipeline is invalid or destroyed. |
| Render | Defines custom rendering for this RenderPipeline. |
| BeginCameraRendering | Calls the delegate before a camera render begins. Can only be used during SRP rendering. |
| BeginFrameRendering | Calls the delegate before a camera render begins. Can only be used during SRP rendering. |
| EndCameraRendering | Calls the delegate after a camera render ends. Can only be used during SRP rendering. |
| EndFrameRendering | Calls the delegate, used during SRP rendering, after a camera render ends. |