Manifest for all the AssetBundles in the build.
| GetAllAssetBundles | Get all the AssetBundles in the manifest. |
| GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
| GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
| GetAssetBundleHash | Get the hash for the given AssetBundle. |
| GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |