struct in UnityEditor.Experimental.AssetImporters
Cambiar al ManualRepresents how a texture should be generated from calling TextureGenerator.GenerateTexture.
| assetPath | Path where the Asset will be placed. | 
| enablePostProcessor | When set to true, AssetPostprocessor hooks will be called during texture generation. | 
| platformSettings | Platform settings for generating the texture. | 
| qualifyForSpritePacking | Indicates if the Sprite generated can be used for atlas packing. | 
| secondarySpriteTextures | Secondary textures for the generated Sprites. | 
| sourceTextureInformation | Texture format for the image data. | 
| spriteImportData | Sprite Asset generation data. | 
| spritePackingTag | Tag used for Sprite packing. | 
| textureImporterSettings | Settings for generating texture. | 
| TextureGenerationSettings | The Constructor initializes to most common value based on the TetureImporterType you pass in. |