HeaderAttribute

class in UnityEngine

/

Hereda de:PropertyAttribute

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Descripción

Use this PropertyAttribute to add a header above some fields in the Inspector.

The header is done using a DecoratorDrawer.

using UnityEngine;

public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100;

[Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }

Variables

headerThe header text.

Constructores

HeaderAttributeAdd a header above some fields in the Inspector.

Miembros heredados

Variables

orderOptional field to specify the order that multiple DecorationDrawers should be drawn in.