-
Unity.Formats.USD
- ActiveExportPolicy
- BasisTransformation
- BlendShapeSample
- CameraExporter
- CameraImporter
- CubeImporter
- ExportContext
- Exporter
- ExportFunction
- ExportPlan
- HdrpShaderExporter
- HdrpShaderImporter
- HierarchyBuilder
- IImporter
- IImportPostProcessComponents
- IImportPostProcessHierarchy
- IImportProcessUsd
- ImporterBase
- ImportMode
- InitUsd
- InstanceImporter
- MaterialExporter
- MaterialExporter.ExportHandler
- MaterialImporter
- MaterialImporter.TextureResolver
- MaterialImportMode
- MaterialMap
- MaterialMap.MaterialBinder
- MeshExporter
- MeshImporter
- MeshImporter.GeometrySubsets
- MeshImportFunction<T>
- MeshImportOptions
- MeshImportStrategy
- NativeExporter
- NativeImporter
- ObjectContext
- PackageUtils
- PayloadPolicy
- PrimMap
- PrimMap.InstanceRoot
- ReadAllJob<T>
- SceneExporter
- SceneImporter
- SceneImporter.ImportException
- SceneImportOptions
- ShaderExporterBase
- ShaderExporterBase.ConversionType
- ShaderImporterBase
- SkelAnimationSample
- SkelBindingSample
- SkeletonExporter
- SkeletonImporter
- SkeletonIo
- SkeletonSample
- SkelRootSample
- SkinnedMeshUnityDiff
- SkinnedMeshUsdDiff
- SphereImporter
- StandardShaderExporter
- StandardShaderImporter
- UnityMaterialData
- UnityPreviewSurfaceSample
- UnitySkeleton
- UsdAssemblyRoot
- UsdAsset
- UsdAssetEditor
- UsdBuildPostProcess
- UsdLayerStack
- UsdLayerStackEditor
- UsdMenu
- UsdModelRoot
- UsdPayload
- UsdPlayableAsset
- UsdPlayableBehaviour
- UsdPlayableTrack
- UsdPrimSource
- UsdPrimSourceEditor
- UsdRecorderBehaviour
- UsdRecorderClip
- UsdRecorderTrack
- UsdVariantSet
- UsdVariantSetEditor
- UsdzExporter
- XformExporter
- XformImporter
-
Unity.Formats.USD.Examples
- CombineMeshes
- ExportMeshExample
- ExportMeshExample.FrameRate
- ExportMeshExample.TimeCode
- ExportMeshExampleEditor
- HelloUsdExample
- ImportMaterialsExample
- ImportMaterialsExample.ShaderPair
- ImportMeshExample
- RegexImportProcessor
- RegexImportProcessor.ECompareAgainst
- RegexImportProcessor.EMatchType
- SetDefaultUSDMesh
- SetHideFlags
- SetHideFlags.Operation
- UsdImportMeshEditor
- USD.NET.Examples