Class UsdVariantSet | USD | 2.0.0-exp.1
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    Class UsdVariantSet

    Represents one or more USD variant sets. This object holds slection state and exposes access to the current selection as well as an API to apply selection changes (used by the editor).

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UsdVariantSet
    Inherited Members
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    Namespace: Unity.Formats.USD
    Syntax
    public class UsdVariantSet : MonoBehaviour
    Remarks

    Note that a singe asset can have multiple variant sets and each is independent. For example, the modelingVariant set may have two variants: CupWithHandle and CupWithoutHandle, while the shadingVariant set may have three variants: Red, Green, Blue. The full outer product of all variant selections is possible, e.g. Red, Green, or Blue CupWithHandle and Red, Green, or Blue CupWithoutHandle.

    For more details on USD variant sets and selections, see: https://graphics.pixar.com/usd/docs/USD-Glossary.html#USDGlossary-VariantSet

    Fields

    m_primPath

    Declaration
    public string m_primPath
    Field Value
    Type Description
    String

    m_selected

    Declaration
    public string[] m_selected
    Field Value
    Type Description
    String[]

    m_variantCounts

    Declaration
    public int[] m_variantCounts
    Field Value
    Type Description
    Int32[]

    m_variants

    Declaration
    public string[] m_variants
    Field Value
    Type Description
    String[]

    m_variantSetNames

    Declaration
    public string[] m_variantSetNames
    Field Value
    Type Description
    String[]

    Methods

    ApplyVariantSelections()

    Syncs the current Unity state to USD and reimports any affected GameObjects. Note that this may result in the objects being destroyed and recreated.

    Declaration
    public void ApplyVariantSelections()

    GetVariantSelections()

    Returns a collection of VariantSetName -> ActiveVariantSelectionName, which represents the active variant selection at the prim associated with this behaviour.

    Declaration
    public Dictionary<string, string> GetVariantSelections()
    Returns
    Type Description
    Dictionary<String, String>
    Examples

    If two sets with selections are modelingVariant=CupWithHandle and shadingVariant=BrightBlue, resulting in a bright blue cup with a handle. In this example, the selections dictionary would contain: { "modelingVariant" = "CupWithHandle", "shadingVariant" = "BrightBlue" }

    LoadFromUsd(pxr.UsdPrim)

    Loads the variant sets and selection state from USD into the UsdVariantSet behaviour.

    Declaration
    public void LoadFromUsd(pxr.UsdPrim prim)
    Parameters
    Type Name Description
    pxr.UsdPrim prim
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