Root entry point for importing an entire USD scene.
Inheritance
SceneImporter
public static class SceneImporter
Fields
The active mesh importer to be used when ImportUsd is called.
Declaration
public static IImporter ActiveMeshImporter
Field Value
Methods
Rebuilds the USD scene as Unity GameObjects, maintaining a mapping from USD to Unity.
Declaration
public static PrimMap BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, bool composingSubtree)
Parameters
Returns
Rebuilds the USD scene as Unity GameObjects, with a limited budget per update.
Declaration
public static IEnumerator BuildScene(Scene scene, GameObject root, SceneImportOptions importOptions, PrimMap primMap, float targetFrameMilliseconds, bool composingSubtree)
Parameters
Returns
Declaration
public static void ImportUsd(GameObject goRoot, Scene scene, PrimMap primMap, bool composingSubtree, SceneImportOptions importOptions)
Parameters
Declaration
public static void ImportUsd(GameObject goRoot, Scene scene, PrimMap primMap, SceneImportOptions importOptions)
Parameters