Class ExportMeshExample | USD | 2.0.0-exp.1
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    Class ExportMeshExample

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ExportMeshExample
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
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    MonoBehaviour.StartCoroutine(String)
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
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    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
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    Component.transform
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    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
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    Object.GetInstanceID()
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    Namespace: Unity.Formats.USD.Examples
    Syntax
    public class ExportMeshExample : MonoBehaviour
    Remarks

    Export Mesh Example

    • StartRecording:
    • Create and configure a USD scene.
    • Traverse the Unity scene, for each GameObject:

      • Create an association between the Unity object and a USD prim.
      • Assign an ExportFunction that will export the data for the object.
    • Export unvarying data:

    • Export mesh topology and any other data that doesn't change from frame-to-frame.

    • On Update, export time-varying data:

    • Traverse the map of GameObjects, for each object:

      • Call the associated export function.
    • StopRecording:

    • Save and close the USD scene.
    • Release the association map and USD scene.

    Fields

    m_activePolicy

    Declaration
    public ActiveExportPolicy m_activePolicy
    Field Value
    Type Description
    ActiveExportPolicy

    m_convertHandedness

    Declaration
    public BasisTransformation m_convertHandedness
    Field Value
    Type Description
    BasisTransformation

    m_curFrame

    Declaration
    public int m_curFrame
    Field Value
    Type Description
    Int32

    m_exportMaterials

    Declaration
    public bool m_exportMaterials
    Field Value
    Type Description
    Boolean

    m_exportRoot

    Declaration
    public GameObject m_exportRoot
    Field Value
    Type Description
    GameObject

    m_frameCount

    Declaration
    [Range(1F, 500F)]
    public int m_frameCount
    Field Value
    Type Description
    Int32

    m_frameRate

    Declaration
    public ExportMeshExample.FrameRate m_frameRate
    Field Value
    Type Description
    ExportMeshExample.FrameRate

    m_timeUnits

    Declaration
    public ExportMeshExample.TimeCode m_timeUnits
    Field Value
    Type Description
    ExportMeshExample.TimeCode

    m_trackedRoots

    Declaration
    public GameObject[] m_trackedRoots
    Field Value
    Type Description
    GameObject[]

    m_usdFile

    Declaration
    public string m_usdFile
    Field Value
    Type Description
    String

    Properties

    IsRecording

    Declaration
    public bool IsRecording { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Export(GameObject, Scene, BasisTransformation)

    Declaration
    public static void Export(GameObject root, Scene scene, BasisTransformation basisTransform)
    Parameters
    Type Name Description
    GameObject root
    Scene scene
    BasisTransformation basisTransform

    StartRecording()

    Declaration
    public void StartRecording()

    StopRecording()

    Declaration
    public void StopRecording()
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