Combines all mesh children of matching Usd Paths into a single child mesh called "CombinedSubmesh."
Deactivates the other child mesh GameObjects.
Implements IImportPostProcessComponents, so it runs after Component instantiation
Inheritance
CombineMeshes
public class CombineMeshes : RegexImportProcessor, IImportPostProcessComponents
Fields
Declaration
[Tooltip("If true, prevents vertex count from exceeding 65534 (old 16bit limit)")]
public bool m_enforceU16VertexLimit
Field Value
Methods
PostProcessComponents(PrimMap, SceneImportOptions)
Declaration
public void PostProcessComponents(PrimMap primMap, SceneImportOptions sceneImportOptions)
Parameters
Implements