Class UsdLayerStack | USD | 2.0.0-exp.1
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    Class UsdLayerStack

    A mechanism for managing USD layers in a multi-layer shot context.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UsdLayerStack
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
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    MonoBehaviour.CancelInvoke(String)
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.StopCoroutine(Coroutine)
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    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent<T>()
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    Namespace: Unity.Formats.USD
    Syntax
    [RequireComponent(typeof(UsdAsset))]
    public class UsdLayerStack : MonoBehaviour

    Fields

    m_layerStack

    Declaration
    public string[] m_layerStack
    Field Value
    Type Description
    String[]

    m_mutedLayers

    Declaration
    public string[] m_mutedLayers
    Field Value
    Type Description
    String[]

    m_targetLayer

    Declaration
    public string m_targetLayer
    Field Value
    Type Description
    String

    Methods

    SaveLayerStack(Scene, String[])

    Ensure each layer path is expressed in the USD sub layer stack of the given scene, creating the sublayer USD files if needed.

    Declaration
    public void SaveLayerStack(Scene scene, string[] layerStack)
    Parameters
    Type Name Description
    USD.NET.Scene scene
    String[] layerStack

    SaveToLayer()

    Writes overrides to the currently targeted subLayer.

    Declaration
    public void SaveToLayer()
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