public class UsdMenu : MonoBehaviour
Methods
Returns the selected object path or "Assets/" if no object is selected.
Declaration
public static string GetSelectedAssetPath()
Returns
Declaration
public static GameObject ImportSceneAsGameObject(Scene scene, SceneImportOptions importOptions = null)
Parameters
Returns
Declaration
public static Scene InitForOpen()
Returns
Declaration
public static Scene InitForSave(string defaultName, string fileExtension = "usd,usda,usdc")
Parameters
Type |
Name |
Description |
String |
defaultName |
|
String |
fileExtension |
|
Returns
Declaration
[MenuItem("USD/Export Transform Overrides", priority = 50)]
public static void MenuExportTransforms()
Declaration
[MenuItem("USD/Import as GameObjects", priority = 0)]
public static void MenuImportAsGameObjects()
Declaration
[MenuItem("USD/Import as Prefab", priority = 1)]
public static void MenuImportAsPrefab()
Declaration
[MenuItem("USD/Import as Timeline Clip", priority = 2)]
public static void MenuImportAsTimelineClip()
Declaration
[MenuItem("USD/Load Subtree", priority = 101)]
public static void MenuLoadSubtree()
Declaration
[MenuItem("USD/Unload Subtree", priority = 100)]
public static void MenuUnloadSubtree()
Declaration
public static GameObject UsdToGameObject(GameObject parent, Scene scene, SceneImportOptions importOptions)
Parameters
Returns