Class UsdMenu | USD | 2.0.0-exp.1
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    Class UsdMenu

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UsdMenu
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Formats.USD
    Syntax
    public class UsdMenu : MonoBehaviour

    Methods

    GetSelectedAssetPath()

    Returns the selected object path or "Assets/" if no object is selected.

    Declaration
    public static string GetSelectedAssetPath()
    Returns
    Type Description
    String

    ImportSceneAsGameObject(Scene, SceneImportOptions)

    Declaration
    public static GameObject ImportSceneAsGameObject(Scene scene, SceneImportOptions importOptions = null)
    Parameters
    Type Name Description
    Scene scene
    SceneImportOptions importOptions
    Returns
    Type Description
    GameObject

    InitForOpen()

    Declaration
    public static Scene InitForOpen()
    Returns
    Type Description
    Scene

    InitForSave(String, String)

    Declaration
    public static Scene InitForSave(string defaultName, string fileExtension = "usd,usda,usdc")
    Parameters
    Type Name Description
    String defaultName
    String fileExtension
    Returns
    Type Description
    Scene

    MenuExportTransforms()

    Declaration
    [MenuItem("USD/Export Transform Overrides", priority = 50)]
    public static void MenuExportTransforms()

    MenuImportAsGameObjects()

    Declaration
    [MenuItem("USD/Import as GameObjects", priority = 0)]
    public static void MenuImportAsGameObjects()

    MenuImportAsPrefab()

    Declaration
    [MenuItem("USD/Import as Prefab", priority = 1)]
    public static void MenuImportAsPrefab()

    MenuImportAsTimelineClip()

    Declaration
    [MenuItem("USD/Import as Timeline Clip", priority = 2)]
    public static void MenuImportAsTimelineClip()

    MenuLoadSubtree()

    Declaration
    [MenuItem("USD/Load Subtree", priority = 101)]
    public static void MenuLoadSubtree()

    MenuUnloadSubtree()

    Declaration
    [MenuItem("USD/Unload Subtree", priority = 100)]
    public static void MenuUnloadSubtree()

    UsdToGameObject(GameObject, Scene, SceneImportOptions)

    Declaration
    public static GameObject UsdToGameObject(GameObject parent, Scene scene, SceneImportOptions importOptions)
    Parameters
    Type Name Description
    GameObject parent
    Scene scene
    SceneImportOptions importOptions
    Returns
    Type Description
    GameObject
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