Class UsdPlayableAsset | USD | 2.0.0-exp.1
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    Class UsdPlayableAsset

    Inheritance
    Object
    Object
    ScriptableObject
    PlayableAsset
    UsdPlayableAsset
    Inherited Members
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Formats.USD
    Syntax
    [Serializable]
    public class UsdPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset

    Fields

    SourceUsdAsset

    Declaration
    [Tooltip("USD Player to Control")]
    public ExposedReference<UsdAsset> SourceUsdAsset
    Field Value
    Type Description
    ExposedReference<UsdAsset>

    Properties

    clipCaps

    Declaration
    public ClipCaps clipCaps { get; }
    Property Value
    Type Description
    ClipCaps
    Implements
    ITimelineClipAsset.clipCaps

    duration

    Declaration
    public override double duration { get; }
    Property Value
    Type Description
    Double
    Overrides
    PlayableAsset.duration

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph
    GameObject owner
    Returns
    Type Description
    Playable
    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    GetUsdAsset(String)

    Declaration
    public UsdAsset GetUsdAsset(string usdRootPath)
    Parameters
    Type Name Description
    String usdRootPath
    Returns
    Type Description
    UsdAsset
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