Namespace Unity.Formats.USD.Examples | USD | 2.0.0-exp.1
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    Namespace Unity.Formats.USD.Examples

    Classes

    CombineMeshes

    Combines all mesh children of matching Usd Paths into a single child mesh called "CombinedSubmesh." Deactivates the other child mesh GameObjects. Implements IImportPostProcessComponents, so it runs after Component instantiation

    ExportMeshExample

    ExportMeshExampleEditor

    HelloUsdExample

    ImportMaterialsExample

    ImportMeshExample

    Imports meshes and transforms from a USD file into the Unity GameObject hierarchy and creates meshes.

    RegexImportProcessor

    Abstract class meant as base class for certain IImportPostProcessHierarchy implmentations. Has methods for filtering Usd Paths based on glob-style wildcards or regex.

    SetDefaultUSDMesh

    Fill in a default USD Asset in case the user didn't choose one

    SetHideFlags

    For matching Usd Paths, set the HideFlags on the GameObject.

    UsdImportMeshEditor

    Structs

    ImportMaterialsExample.ShaderPair

    Enums

    ExportMeshExample.FrameRate

    ExportMeshExample.TimeCode

    RegexImportProcessor.ECompareAgainst

    RegexImportProcessor.EMatchType

    SetHideFlags.Operation

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