Classes
Combines all mesh children of matching Usd Paths into a single child mesh called "CombinedSubmesh."
Deactivates the other child mesh GameObjects.
Implements IImportPostProcessComponents, so it runs after Component instantiation
Imports meshes and transforms from a USD file into the Unity GameObject hierarchy and
creates meshes.
Abstract class meant as base class for certain IImportPostProcessHierarchy
implmentations. Has methods for filtering Usd Paths based on glob-style wildcards or regex.
Fill in a default USD Asset in case the user didn't choose one
For matching Usd Paths, set the HideFlags on the GameObject.
Structs
Enums
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