A collection of methods used for importing USD Material data into Unity.
Inheritance
MaterialImporter
public static class MaterialImporter
Fields
OnResolveTexture
A callback that allows custom texture resolution logic.
Declaration
public static MaterialImporter.TextureResolver OnResolveTexture
Field Value
Methods
Builds a Unity Material from the given USD material sample.
Declaration
public static Material BuildMaterial(Scene scene, string materialPath, MaterialSample sample, SceneImportOptions options)
Parameters
Returns
CombineRoughness(Texture2D, Texture2D, String)
Copies the roughness texture into the alpha channel fo the rgb texture, inverting it to
convert roughness into gloss.
Declaration
public static Texture2D CombineRoughness(Texture2D rgbTex, Texture2D roughnessTex, string fileNameSuffix)
Parameters
Returns
Reads and returns the UsdPreviewSurface data for the prim at the given path, if present.
Declaration
public static UnityPreviewSurfaceSample GetSurfaceShaderPrim(Scene scene, string primPath)
Parameters
Type |
Name |
Description |
Scene |
scene |
The USD scene object.
|
String |
primPath |
The path to the object in the USD scene.
|
Returns
ImportConnectedTexture<T>(Scene, Connectable<T>, Boolean, SceneImportOptions, out String)
Declaration
public static Texture2D ImportConnectedTexture<T>(Scene scene, Connectable<T> connection, bool isNormalMap, SceneImportOptions options, out string uvPrimvar)
Parameters
Returns
Type Parameters
Computes the bound material using UsdShade's inherited binding logic.
If a material is bound, the request callback is executed to enable the caller to bind the
material to the Unity geometry.
Declaration
public static void ProcessMaterialBindings(Scene scene, SceneImportOptions importOptions)
Parameters