Imports meshes and transforms from a USD file into the Unity GameObject hierarchy and
creates meshes.
Inheritance
ImportMeshExample
[ExecuteInEditMode]
public class ImportMeshExample : MonoBehaviour
Fields
Declaration
public BasisTransformation m_changeHandedness
Field Value
Declaration
[Tooltip("Enable GPU instancing on materials for USD point or scene instances.")]
public bool m_enableGpuInstancing
Field Value
Declaration
public Material m_material
Field Value
Declaration
Field Value
Declaration
[Range(0F, 100F)]
public float m_usdTime
Field Value
Properties
Declaration
public PrimMap PrimMap { get; }
Property Value
Declaration
public Scene UsdScene { get; }
Property Value