Delegate MaterialMap.MaterialBinder
A callback to preform the material binding when requesting bindings.
Namespace: Unity.Formats.USD
Syntax
public delegate void MaterialBinder(Scene scene, Material mat, List<string> uvPrimvars);
Parameters
| Type | Name | Description |
|---|---|---|
| Scene | scene | |
| Material | mat | The new material to bind. |
| List<String> | uvPrimvars |