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CloseConstant Force is a quick utility for adding constant forces to a Rigidbody2D. This works great for one shot objects like rockets, if you don’t want it to start with a large velocity but instead accelerate.
It applies both linear and angular (torque) forces continuously to the rigidbody each physics update.
Property: | Function: |
---|---|
Force | The linear force applied to the rigidbody each physics update. |
Relative Force | The linear force, relative to the rigid-body coordinate system, applied each physics update. |
Torque | The torque applied to the rigidbody each physics update. |