Legacy Documentation: Version 5.0
Transparent Parallax Specular
Transparent Cutout Vertex-Lit

Transparent Cutout Shader Family

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Note. Unity 5 introduced the Standard Shader which replaces these shaders.

The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit

shader-TransCutVertexLit
shader-TransCutVertexLit

Assets needed:

  • One Base texture with alpha channel for Transparency Map

» More details

Transparent Cutout Diffuse

shader-TransCutDiffuse
shader-TransCutDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map

» More details

Transparent Cutout Specular

shader-TransCutSpecular
shader-TransCutSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Transparent Cutout Bumped

shader-TransCutBumpedDiffuse
shader-TransCutBumpedDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Normal map normal map, no alpha channel required

» More details

Transparent Cutout Bumped Specular

shader-TransCutBumpedSpecular
shader-TransCutBumpedSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map, no alpha channel required

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

Transparent Parallax Specular
Transparent Cutout Vertex-Lit