Instantiating Prefabs at runtime
Input
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Sumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Unity supports the conventional types of input device used with games (keyboard, joypad, etc) but also the touchscreens and movement-sensing capabilities of mobile devices. These types of input are covered in this section.
Additionally, Unity can make use of a computer’s microphone and webcam to input audio and video data. See the Audio and Graphics sections of the manual for further information.
Instantiating Prefabs at runtime