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Constant Force 2D is a quick utility for adding constant forcesA simple component for adding a constant force or torque to game objects with a Rigidbody. More info
See in Glossary to a Rigidbody 2D. This works well for one-shot objects like rockets, if you want them to accelerate over time rather than starting with a large velocity.
Constant Force 2D applies both linear and torque (angular) forces continuously to the RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary 2D, each time the physics engineA system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. More info
See in Glossary updates at runtime.
|Force||The linear force applied to the Rigidbody 2D at each physics update.|
|Relative Force||The linear force, relative to the Rigidbody 2D coordinate system, applied each physics update.|
|Torque||The torque applied to the Rigidbody 2D at each physics update.|