Unity Manual
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Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.
If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums. You will be able to find your answer there.
To start learning about some of the major new features in Unity 5, you can check out the manual pages for Physically Based Shaders, Real-time Global Illumination, The Audio Mixer, HDR Reflection Probes, PhysX 3.3 and the new Animation System Features.
For information about upgrading projects from Unity 4 to Unity 5, see our Upgrade Guide here.
This section is your key to getting started with Unity.
Working with the panels, tabs and views of the Unity Editor.
The visual side of Unity including Cameras and Lighting.
Physics in Unity, including working with rigid bodies and manipulating them in 3D space.
Programming your games by using Scripting in Unity.
Audio in Unity, including clips, sources, listeners, importing and sound settings.
Animation in Unity.
Navigation in Unity, including AI and pathfinding.
Unity’s new UI system.
Setting up the architecture of your project.
Specific information for the many non-desktop and web platforms supported by Unity.